static char *validate_desc(game_params *params, char *desc)
{
- char *p, *err;
+ char *p;
int w = params->w, h = params->h, wh = w*h;
int i;
p = desc;
- err = NULL;
for (i = 0; i < wh; i++) {
if (*p < '0' || *p > '9')
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,