In Group, the keyboard-controlled cursor should respect user
[sgt/puzzles] / lightup.c
index 5b97b2b..5fe95b0 100644 (file)
--- a/lightup.c
+++ b/lightup.c
@@ -1402,6 +1402,7 @@ static int strip_unused_nums(game_state *state)
             }
         }
     }
+    debug(("Stripped %d unused numbers.\n", n));
     return n;
 }
 
@@ -1475,7 +1476,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
     game_state *news = new_state(params), *copys;
-    int nsol, i, j, run, x, y, wh = params->w*params->h, num;
+    int i, j, run, x, y, wh = params->w*params->h, num;
     char *ret, *p;
     int *numindices;
 
@@ -1499,8 +1500,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
             /* Take a copy, remove numbers we didn't use and check there's
              * still a unique solution; if so, use the copy subsequently. */
             copys = dup_game(news);
-            nsol = strip_unused_nums(copys);
-            debug(("Stripped %d unused numbers.\n", nsol));
+            strip_unused_nums(copys);
             if (!puzzle_is_good(copys, params->difficulty)) {
                 debug(("Stripped grid is not good, reverting.\n"));
                 free_game(copys);
@@ -2160,9 +2160,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->completed;
+    return state->completed ? +1 : 0;
 }
 
 static int game_timing_state(game_state *state, game_ui *ui)
@@ -2267,7 +2267,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,