static char *validate_desc(game_params *params, char *desc)
{
- char *p, *err;
+ char *p;
int w = params->w, h = params->h, wh = w*h;
int i;
p = desc;
- err = NULL;
for (i = 0; i < wh; i++) {
if (*p < '0' || *p > '9')
int cur_x, cur_y;
};
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
int x, int y, int button)
{
int w = state->w, h = state->h, n = state->n /* , wh = w*h */;
return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
- return state->completed;
+ return state->completed ? +1 : 0;
}
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,