Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / twiddle.c
index 6acf4cf..b5b276f 100644 (file)
--- a/twiddle.c
+++ b/twiddle.c
@@ -432,12 +432,11 @@ static char *new_game_desc(game_params *params, random_state *rs,
 
 static char *validate_desc(game_params *params, char *desc)
 {
-    char *p, *err;
+    char *p;
     int w = params->w, h = params->h, wh = w*h;
     int i;
 
     p = desc;
-    err = NULL;
 
     for (i = 0; i < wh; i++) {
        if (*p < '0' || *p > '9')
@@ -641,7 +640,7 @@ struct game_drawstate {
     int cur_x, cur_y;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
                            int x, int y, int button)
 {
     int w = state->w, h = state->h, n = state->n /* , wh = w*h */;
@@ -1070,9 +1069,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->completed;
+    return state->completed ? +1 : 0;
 }
 
 static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
@@ -1292,7 +1291,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,