int square;
draw_rect(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
int square;
draw_rect(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,