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Changed my mind about midend_is_solved: I've now reprototyped it as
[sgt/puzzles]
/
sixteen.c
diff --git
a/sixteen.c
b/sixteen.c
index
6f061cd
..
8079fac
100644
(file)
--- a/
sixteen.c
+++ b/
sixteen.c
@@
-1073,9
+1073,9
@@
static float game_flash_length(game_state *oldstate,
return 0.0F;
}
return 0.0F;
}
-static int game_
is_solved
(game_state *state)
+static int game_
status
(game_state *state)
{
{
- return state->completed;
+ return state->completed
? +1 : 0
;
}
static int game_timing_state(game_state *state, game_ui *ui)
}
static int game_timing_state(game_state *state, game_ui *ui)
@@
-1126,7
+1126,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
- game_
is_solved
,
+ game_
status
,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,