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Code to construct Windows icon files for the puzzles, by munging the
[sgt/puzzles]
/
lightup.c
diff --git
a/lightup.c
b/lightup.c
index
0d22131
..
14c6974
100644
(file)
--- a/
lightup.c
+++ b/
lightup.c
@@
-1956,7
+1956,7
@@
static void game_set_size(drawing *dr, game_drawstate *ds,
ds->crad = 3*(tilesize-1)/8;
}
ds->crad = 3*(tilesize-1)/8;
}
-static float *game_colours(frontend *fe,
game_state *state,
int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float);
int i;
{
float *ret = snewn(3 * NCOLOURS, float);
int i;
@@
-2144,11
+2144,6
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return FALSE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-2221,7
+2216,7
@@
static void game_print(drawing *dr, game_state *state, int tilesize)
#endif
const struct game thegame = {
#endif
const struct game thegame = {
- "Light Up", "games.lightup",
+ "Light Up", "games.lightup",
"lightup",
default_params,
game_fetch_preset,
decode_params,
default_params,
game_fetch_preset,
decode_params,
@@
-2252,9
+2247,9
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ FALSE, /* wants_statusbar */
FALSE, game_timing_state,
FALSE, game_timing_state,
- 0, /*
mouse_prioritie
s */
+ 0, /*
flag
s */
};
#ifdef STANDALONE_SOLVER
};
#ifdef STANDALONE_SOLVER