Make errors in option parsing actually _do_ something in interactive mode.
[sgt/puzzles] / lightup.c
index 0d22131..14c6974 100644 (file)
--- a/lightup.c
+++ b/lightup.c
@@ -1956,7 +1956,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     ds->crad = 3*(tilesize-1)/8;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
     int i;
@@ -2144,11 +2144,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2221,7 +2216,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 #endif
 
 const struct game thegame = {
-    "Light Up", "games.lightup",
+    "Light Up", "games.lightup", "lightup",
     default_params,
     game_fetch_preset,
     decode_params,
@@ -2252,9 +2247,9 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };
 
 #ifdef STANDALONE_SOLVER