Cleanup: remove the game_state parameter to game_colours(). No game
[sgt/puzzles] / lightup.c
index 0d22131..3a23af4 100644 (file)
--- a/lightup.c
+++ b/lightup.c
@@ -1956,7 +1956,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     ds->crad = 3*(tilesize-1)/8;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
     int i;
@@ -2254,7 +2254,7 @@ const struct game thegame = {
     TRUE, FALSE, game_print_size, game_print,
     game_wants_statusbar,
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };
 
 #ifdef STANDALONE_SOLVER