vedge(ret,x1,y1) = !vedge(ret,x1,y1);
}
+ sfree(ret->correct);
+ ret->correct = get_correct(ret);
+
/*
* We've made a real change to the grid. Check to see
* if the game has been completed.
ret->completed = TRUE;
}
- sfree(ret->correct);
- ret->correct = get_correct(ret);
-
return ret;
}