int fillcolour, int outlinecolour);
void draw_circle(drawing *dr, int cx, int cy, int radius,
int fillcolour, int outlinecolour);
int fillcolour, int outlinecolour);
void draw_circle(drawing *dr, int cx, int cy, int radius,
int fillcolour, int outlinecolour);
+void draw_thick_line(drawing *dr, float thickness,
+ float x1, float y1, float x2, float y2, int colour);
void clip(drawing *dr, int x, int y, int w, int h);
void unclip(drawing *dr);
void start_draw(drawing *dr);
void clip(drawing *dr, int x, int y, int w, int h);
void unclip(drawing *dr);
void start_draw(drawing *dr);
int midend_can_format_as_text_now(midend *me);
char *midend_text_format(midend *me);
char *midend_solve(midend *me);
int midend_can_format_as_text_now(midend *me);
char *midend_text_format(midend *me);
char *midend_solve(midend *me);
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
char *midend_rewrite_statusbar(midend *me, char *text);
void midend_serialise(midend *me,
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
char *midend_rewrite_statusbar(midend *me, char *text);
void midend_serialise(midend *me,
game_ui *ui);
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
game_ui *ui);
game_ui *ui);
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
game_ui *ui);
int can_print, can_print_in_colour;
void (*print_size)(game_params *params, float *x, float *y);
void (*print)(drawing *dr, game_state *state, int tilesize);
int can_print, can_print_in_colour;
void (*print_size)(game_params *params, float *x, float *y);
void (*print)(drawing *dr, game_state *state, int tilesize);
void (*line_dotted)(void *handle, int dotted);
char *(*text_fallback)(void *handle, const char *const *strings,
int nstrings);
void (*line_dotted)(void *handle, int dotted);
char *(*text_fallback)(void *handle, const char *const *strings,
int nstrings);
+ void (*draw_thick_line)(void *handle, float thickness,
+ float x1, float y1, float x2, float y2,
+ int colour);