me->states[me->nstates].movetype = MOVE;
me->statepos = ++me->nstates;
me->dir = +1;
+ if (me->ui)
+ me->ourgame->changed_state(me->ui,
+ me->states[me->statepos-2].state,
+ me->states[me->statepos-1].state);
} else {
goto done;
}
if (key[8] != ':') {
if (started)
ret = "Data was incorrectly formatted for a saved game file";
+ goto cleanup;
}
len = strcspn(key, ": ");
assert(len <= 8);