-
- /*
- * Unfortunately, we must check for completeness or
- * impossibility now, in order to update the game_ui;
- * and we can't do that without constructing the new
- * grid. Sigh.
- */
- tmp = execute_move(state, ret);
- if (tmp->complete || tmp->impossible)
- ui->displaysel = 0;
- free_game(tmp);
- }