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Patch from James H: tinker with the presets on SLOW_SYSTEMs.
[sgt/puzzles]
/
flip.c
diff --git
a/flip.c
b/flip.c
index
4125d6d
..
6ccd872
100644
(file)
--- a/
flip.c
+++ b/
flip.c
@@
-116,11
+116,11
@@
static game_params *dup_params(game_params *params)
static void decode_params(game_params *ret, char const *string)
{
ret->w = ret->h = atoi(string);
static void decode_params(game_params *ret, char const *string)
{
ret->w = ret->h = atoi(string);
- while (*string && isdigit(*string)) string++;
+ while (*string && isdigit(
(unsigned char)
*string)) string++;
if (*string == 'x') {
string++;
ret->h = atoi(string);
if (*string == 'x') {
string++;
ret->h = atoi(string);
- while (*string && isdigit(*string)) string++;
+ while (*string && isdigit(
(unsigned char)
*string)) string++;
}
if (*string == 'r') {
string++;
}
if (*string == 'r') {
string++;
@@
-1239,7
+1239,7
@@
static int game_wants_statusbar(void)
return TRUE;
}
return TRUE;
}
-static int game_timing_state(game_state *state)
+static int game_timing_state(game_state *state
, game_ui *ui
)
{
return TRUE;
}
{
return TRUE;
}