- adds it as a Windows build target
- adds auxiliary solver binaries if any
- adds it to $(GAMES) in the GTK makefile, for `make install'
- - adds it to list.c for the OS X binary.
+ - adds it to list.c for the OS X binary
+ - adds it to wingames.lst for the build system.
If the puzzle is by a new author, modify the copyright notice in
LICENCE and in puzzles.but. (Also in index.html, but that's listed
Add the new Unix binary name to the svn:ignore property.
-Don't forget to `svn add' the new source file before checkin!
+Make a screenshot:
+ - create an appropriate save file in `icons'
+ - add the puzzle name to icons/Makefile
+ - set up a REDO property in icons/Makefile if desired
+
+Don't forget to `svn add' the new source file, the new .R file and
+the save file in `icons', and any other new files that might have
+been involved.
+
+Check in!
Put the puzzle on the web:
- - make a screenshot
+ - run puzzlesnap first
+ - make sure the screenshot and Windows binary have arrived in the
+ www directory
- add an entry in the puzzles list in index.html
- adjust the copyright in index.html if the puzzle is by a new
author
- - add a link to the Windows binary
- - make sure the Windows binary link points at the right binary, not
- the wrong one!
- - run puzzlesnap
- test that the binary link and the docs link work
- run webupdate
- test again
- - `svn add' the binary symlink and the screenshot
- - check in the website changes (screenshot, symlink, index.html)
+ - check in the change to index.html