with Shift held down, you can colour a whole rectangle of squares
grey.
+You can also move around the grid with the cursor keys. Pressing the
+return key will cycle the current cell through empty --> black -->
+white --> empty, and the space bar does the same cycle in reverse.
+
(All the actions described in \k{common-actions} are also available.)
\H{pattern-parameters} \I{parameters, for Pattern}Pattern parameters
stipples in multiple colours at once. (This is often useful at the
harder difficulty levels.)
+You can also use the cursor keys to move around the map: the colour of
+the cursor indicates the position of the colour you would drag (which
+is not obvious if you're on a region's boundary, since it depends on the
+direction from which you approached the boundary). Pressing the return
+key starts a drag of that colour, as above, which you control with the
+cursor keys; pressing the return key again finishes the drag. The
+space bar can be used similarly to create a stippled region.
+Double-pressing the return key (without moving the cursor) will clear
+the region, as a drag from an empty region does: this is useful with
+the cursor mode if you have filled the entire map in but need to
+correct the layout.
+
If you press L during play, the game will toggle display of a number
in each region of the map. This is useful if you want to discuss a
particular puzzle instance with a friend \dash having an unambiguous