Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / sixteen.c
index f77b993..88c7ef4 100644 (file)
--- a/sixteen.c
+++ b/sixteen.c
@@ -595,7 +595,7 @@ struct game_drawstate {
     int cur_x, cur_y;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
                            int x, int y, int button)
 {
     int cx = -1, cy = -1, dx, dy;
@@ -1073,6 +1073,11 @@ static float game_flash_length(game_state *oldstate,
         return 0.0F;
 }
 
+static int game_status(game_state *state)
+{
+    return state->completed ? +1 : 0;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1121,6 +1126,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,