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Add a couple more checks to the 3d collision detection, without
[sgt/puzzles]
/
puzzles.h
diff --git
a/puzzles.h
b/puzzles.h
index
a1acada
..
a97746c
100644
(file)
--- a/
puzzles.h
+++ b/
puzzles.h
@@
-189,6
+189,7
@@
void unclip(drawing *dr);
void start_draw(drawing *dr);
void draw_update(drawing *dr, int x, int y, int w, int h);
void end_draw(drawing *dr);
void start_draw(drawing *dr);
void draw_update(drawing *dr, int x, int y, int w, int h);
void end_draw(drawing *dr);
+char *text_fallback(drawing *dr, const char *const *strings, int nstrings);
void status_bar(drawing *dr, char *text);
blitter *blitter_new(drawing *dr, int w, int h);
void blitter_free(drawing *dr, blitter *bl);
void status_bar(drawing *dr, char *text);
blitter *blitter_new(drawing *dr, int w, int h);
void blitter_free(drawing *dr, blitter *bl);
@@
-217,6
+218,7
@@
int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey);
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
int hatch);
void print_line_width(drawing *dr, int width);
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
int hatch);
void print_line_width(drawing *dr, int width);
+void print_line_dotted(drawing *dr, int dotted);
/*
* midend.c
/*
* midend.c
@@
-302,6
+304,9
@@
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
int colour);
void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
int colour);
+/* Draw a set of rectangle corners (e.g. for a cursor display). */
+void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
+
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
/* Used in netslide.c and sixteen.c for cursor movement around edge. */
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
/* Used in netslide.c and sixteen.c for cursor movement around edge. */
@@
-338,6
+343,12
@@
void dsf_merge(int *dsf, int v1, int v2);
void dsf_init(int *dsf, int len);
/*
void dsf_init(int *dsf, int len);
/*
+ * laydomino.c
+ */
+int *domino_layout(int w, int h, random_state *rs);
+void domino_layout_prealloc(int w, int h, random_state *rs,
+ int *grid, int *grid2, int *list);
+/*
* version.c
*/
extern char ver[];
* version.c
*/
extern char ver[];
@@
-505,6
+516,9
@@
struct drawing_api {
void (*end_page)(void *handle, int number);
void (*end_doc)(void *handle);
void (*line_width)(void *handle, float width);
void (*end_page)(void *handle, int number);
void (*end_doc)(void *handle);
void (*line_width)(void *handle, float width);
+ void (*line_dotted)(void *handle, int dotted);
+ char *(*text_fallback)(void *handle, const char *const *strings,
+ int nstrings);
};
/*
};
/*