Pass background colour as a parameter to draw_gts and draw_adjs, so
[sgt/puzzles] / rect.c
diff --git a/rect.c b/rect.c
index 82256f7..f9ab508 100644 (file)
--- a/rect.c
+++ b/rect.c
@@ -2855,6 +2855,11 @@ static float game_flash_length(game_state *oldstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2960,6 +2965,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,