void get_random_seed(void **randseed, int *randseedsize)
{
- time_t *tp = snew(time_t);
- time(tp);
- *randseed = (void *)tp;
- *randseedsize = sizeof(time_t);
+ struct timeval *tvp = snew(struct timeval);
+ gettimeofday(tvp, NULL);
+ *randseed = (void *)tvp;
+ *randseedsize = sizeof(struct timeval);
}
void frontend_default_colour(frontend *fe, float *output)
return FALSE;
}
-void error_box(GtkWidget *parent, char *msg)
+void message_box(GtkWidget *parent, char *title, char *msg, int centre)
{
GtkWidget *window, *hbox, *text, *ok;
hbox, FALSE, FALSE, 20);
gtk_widget_show(text);
gtk_widget_show(hbox);
- gtk_window_set_title(GTK_WINDOW(window), "Error");
+ gtk_window_set_title(GTK_WINDOW(window), title);
gtk_label_set_line_wrap(GTK_LABEL(text), TRUE);
ok = gtk_button_new_with_label("OK");
gtk_box_pack_end(GTK_BOX(GTK_DIALOG(window)->action_area),
gtk_main();
}
+void error_box(GtkWidget *parent, char *msg)
+{
+ message_box(parent, "Error", msg, FALSE);
+}
+
static void config_ok_button_clicked(GtkButton *button, gpointer data)
{
frontend *fe = (frontend *)data;
error_box(fe->window, msg);
}
+static void menu_restart_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+
+ midend_restart_game(fe->me);
+}
+
static void menu_config_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
fe->h = y;
}
+static void menu_about_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ char titlebuf[256];
+ char textbuf[1024];
+
+ sprintf(titlebuf, "About %.200s", thegame.name);
+ sprintf(textbuf,
+ "%.200s\n\n"
+ "from Simon Tatham's Portable Puzzle Collection\n\n"
+ "%.500s", thegame.name, ver);
+
+ message_box(fe->window, titlebuf, textbuf, TRUE);
+}
+
static GtkWidget *add_menu_item_with_key(frontend *fe, GtkContainer *cont,
char *text, int key)
{
fe->me = midend_new(fe, &thegame);
if (game_id) {
- *error = midend_game_id(fe->me, game_id, FALSE);
+ *error = midend_game_id(fe->me, game_id);
if (*error) {
midend_free(fe->me);
sfree(fe);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), menu);
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "New", 'n');
- add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Restart", 'r');
+
+ menuitem = gtk_menu_item_new_with_label("Restart");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_restart_event), fe);
+ gtk_widget_show(menuitem);
menuitem = gtk_menu_item_new_with_label("Specific...");
gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
+ GINT_TO_POINTER(CFG_DESC));
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_config_event), fe);
+ gtk_widget_show(menuitem);
+
+ menuitem = gtk_menu_item_new_with_label("Random Seed...");
+ gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
GINT_TO_POINTER(CFG_SEED));
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Exit", 'q');
+ menuitem = gtk_menu_item_new_with_label("Help");
+ gtk_container_add(GTK_CONTAINER(menubar), menuitem);
+ gtk_widget_show(menuitem);
+
+ menu = gtk_menu_new();
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), menu);
+
+ menuitem = gtk_menu_item_new_with_label("About");
+ gtk_container_add(GTK_CONTAINER(menu), menuitem);
+ gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
+ GTK_SIGNAL_FUNC(menu_about_event), fe);
+ gtk_widget_show(menuitem);
+
{
int i, ncolours;
float *colours;
char *pname = argv[0];
char *error;
+ if (argc > 1 && !strcmp(argv[1], "--version")) {
+ printf("%s, from Simon Tatham's Portable Puzzle Collection\n%s\n",
+ thegame.name, ver);
+ return 0;
+ }
+
/*
* Special standalone mode for generating puzzle IDs on the
* command line. Useful for generating puzzles to be printed
*/
if (argc > 1 && !strcmp(argv[1], "--generate")) {
int n = 1;
- char *params = NULL;
+ char *params = NULL, *seed = NULL;
game_params *par;
random_state *rs;
char *parstr;
- {
- void *seed;
- int seedlen;
- get_random_seed(&seed, &seedlen);
- rs = random_init(seed, seedlen);
- }
-
if (argc > 2)
n = atoi(argv[2]);
if (argc > 3)
params = argv[3];
- if (params)
- par = thegame.decode_params(params);
- else
- par = thegame.default_params();
- parstr = thegame.encode_params(par);
+ par = thegame.default_params();
+ if (params) {
+ if ( (seed = strchr(params, '#')) != NULL )
+ *seed++ = '\0';
+ thegame.decode_params(par, params);
+ }
+ if ((error = thegame.validate_params(par)) != NULL) {
+ fprintf(stderr, "%s: %s\n", pname, error);
+ return 1;
+ }
+ parstr = thegame.encode_params(par, FALSE);
+
+ {
+ void *seeddata;
+ int seedlen;
+ if (seed) {
+ seeddata = seed;
+ seedlen = strlen(seed);
+ } else {
+ get_random_seed(&seeddata, &seedlen);
+ }
+ rs = random_init(seeddata, seedlen);
+ }
while (n-- > 0) {
game_aux_info *aux = NULL;
- char *seed = thegame.new_seed(par, rs, &aux);
- printf("%s:%s\n", parstr, seed);
- sfree(seed);
+ char *desc = thegame.new_desc(par, rs, &aux);
+ printf("%s:%s\n", parstr, desc);
+ sfree(desc);
if (aux)
thegame.free_aux_info(aux);
}