void midend_fetch_preset(midend_data *me, int n,
char **name, game_params **params);
int midend_wants_statusbar(midend_data *me);
-enum { CFG_SETTINGS, CFG_SEED };
+enum { CFG_SETTINGS, CFG_SEED, CFG_DESC };
config_item *midend_get_config(midend_data *me, int which, char **wintitle);
char *midend_set_config(midend_data *me, int which, config_item *cfg);
-char *midend_game_id(midend_data *me, char *id, int def_seed);
+char *midend_game_id(midend_data *me, char *id);
char *midend_text_format(midend_data *me);
char *midend_solve(midend_data *me);
void free_cfg(config_item *cfg);
/*
+ * version.c
+ */
+extern char ver[];
+
+/*
* random.c
*/
random_state *random_init(char *seed, int len);
const char *winhelp_topic;
game_params *(*default_params)(void);
int (*fetch_preset)(int i, char **name, game_params **params);
- game_params *(*decode_params)(char const *string);
- char *(*encode_params)(game_params *);
+ void (*decode_params)(game_params *, char const *string);
+ char *(*encode_params)(game_params *, int full);
void (*free_params)(game_params *params);
game_params *(*dup_params)(game_params *params);
int can_configure;
config_item *(*configure)(game_params *params);
game_params *(*custom_params)(config_item *cfg);
char *(*validate_params)(game_params *params);
- char *(*new_seed)(game_params *params, random_state *rs,
+ char *(*new_desc)(game_params *params, random_state *rs,
game_aux_info **aux);
void (*free_aux_info)(game_aux_info *aux);
- char *(*validate_seed)(game_params *params, char *seed);
- game_state *(*new_game)(game_params *params, char *seed);
+ char *(*validate_desc)(game_params *params, char *desc);
+ game_state *(*new_game)(game_params *params, char *desc);
game_state *(*dup_game)(game_state *state);
void (*free_game)(game_state *state);
int can_solve;