typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
-typedef struct game_aux_info game_aux_info;
typedef struct game_ui game_ui;
typedef struct game_drawstate game_drawstate;
typedef struct game game;
* Platform routines
*/
-#ifdef DEBUG
+/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
+#ifdef DEBUGGING
#define debug(x) (debug_printf x)
void debug_printf(char *fmt, ...);
#else
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour);
+void draw_circle(frontend *fe, int cx, int cy, int radius,
+ int fill, int colour);
void clip(frontend *fe, int x, int y, int w, int h);
void unclip(frontend *fe);
void start_draw(frontend *fe);
char *midend_game_id(midend_data *me, char *id);
char *midend_text_format(midend_data *me);
char *midend_solve(midend_data *me);
-void midend_supersede_game_desc(midend_data *me, char *desc);
+void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc);
char *midend_rewrite_statusbar(midend_data *me, char *text);
+void midend_serialise(midend_data *me,
+ void (*write)(void *ctx, void *buf, int len),
+ void *wctx);
+char *midend_deserialise(midend_data *me,
+ int (*read)(void *ctx, void *buf, int len),
+ void *rctx);
/*
* malloc.c
* misc.c
*/
void free_cfg(config_item *cfg);
+void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
+
+/* allocates output each time. len is always in bytes of binary data.
+ * May assert (or just go wrong) if lengths are unchecked. */
+char *bin2hex(const unsigned char *in, int inlen);
+unsigned char *hex2bin(const char *in, int outlen);
+
/*
* version.c
game_params *(*custom_params)(config_item *cfg);
char *(*validate_params)(game_params *params);
char *(*new_desc)(game_params *params, random_state *rs,
- game_aux_info **aux, int interactive);
- void (*free_aux_info)(game_aux_info *aux);
+ char **aux, int interactive);
char *(*validate_desc)(game_params *params, char *desc);
game_state *(*new_game)(midend_data *me, game_params *params, char *desc);
game_state *(*dup_game)(game_state *state);
void (*free_game)(game_state *state);
int can_solve;
- game_state *(*solve)(game_state *orig, game_state *curr,
- game_aux_info *aux, char **error);
+ char *(*solve)(game_state *orig, game_state *curr,
+ char *aux, char **error);
int can_format_as_text;
char *(*text_format)(game_state *state);
game_ui *(*new_ui)(game_state *state);
void (*free_ui)(game_ui *ui);
+ char *(*encode_ui)(game_ui *ui);
+ void (*decode_ui)(game_ui *ui, char *encoding);
void (*changed_state)(game_ui *ui, game_state *oldstate,
game_state *newstate);
- game_state *(*make_move)(game_state *from, game_ui *ui, game_drawstate *ds,
- int x, int y, int button);
+ char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
+ int x, int y, int button);
+ game_state *(*execute_move)(game_state *state, char *move);
void (*size)(game_params *params, game_drawstate *ds, int *x, int *y,
int expand);
float *(*colours)(frontend *fe, game_state *state, int *ncolours);