- for (i = 0, j = 1; j < 8; j *= 2)
- if (pencil & j)
- monsters[i++] = j;
- while (i < 4)
- monsters[i++] = 0;
-
- for (py = 0; py < 2; py++)
- for (px = 0; px < 2; px++)
- if (monsters[py*2+px]) {
- if (!ds->ascii) {
- draw_monster(dr, ds,
- dx + TILESIZE/2 * px, dy + TILESIZE/2 * py,
- TILESIZE/2, 0, monsters[py*2+px]);
- }
- else {
- switch (monsters[py*2+px]) {
- case 1: sprintf(buf,"G"); break;
- case 2: sprintf(buf,"V"); break;
- case 4: sprintf(buf,"Z"); break;
- }
- draw_text(dr,dx + TILESIZE/2 * px,dy + TILESIZE/2 * py,
- FONT_FIXED,TILESIZE/4,ALIGN_HCENTRE|ALIGN_VCENTRE,
- COL_TEXT,buf);
+ for (i = 0, j = 1; j < 8; j *= 2)
+ if (pencil & j)
+ monsters[i++] = j;
+ while (i < 4)
+ monsters[i++] = 0;
+
+ for (py = 0; py < 2; py++)
+ for (px = 0; px < 2; px++)
+ if (monsters[py*2+px]) {
+ if (!ds->ascii) {
+ draw_monster(dr, ds,
+ dx + TILESIZE/2 * px, dy + TILESIZE/2 * py,
+ TILESIZE/2, 0, monsters[py*2+px]);
+ }
+ else {
+ switch (monsters[py*2+px]) {
+ case 1: sprintf(buf,"G"); break;
+ case 2: sprintf(buf,"V"); break;
+ case 4: sprintf(buf,"Z"); break;