Replace my brute-force algorithm in face_text_pos with a more complex
[sgt/puzzles] / slant.c
diff --git a/slant.c b/slant.c
index 35cbd47..f85644c 100644 (file)
--- a/slant.c
+++ b/slant.c
@@ -2079,6 +2079,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2190,6 +2195,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,