enum {
LEFT_BUTTON = 0x1000,
MIDDLE_BUTTON,
- RIGHT_BUTTON
+ RIGHT_BUTTON,
+ CURSOR_UP,
+ CURSOR_DOWN,
+ CURSOR_LEFT,
+ CURSOR_RIGHT,
+ CURSOR_UP_LEFT,
+ CURSOR_DOWN_LEFT,
+ CURSOR_UP_RIGHT,
+ CURSOR_DOWN_RIGHT
};
-#define IGNORE(x) ( (x) = (x) )
+#define IGNOREARG(x) ( (x) = (x) )
typedef struct frontend frontend;
typedef struct midend_data midend_data;
void midend_size(midend_data *me, int *x, int *y);
void midend_new_game(midend_data *me, char *seed);
void midend_restart_game(midend_data *me);
-void midend_undo(midend_data *me);
-void midend_redo(midend_data *me);
int midend_process_key(midend_data *me, int x, int y, int button);
void midend_redraw(midend_data *me);
float *midend_colours(midend_data *me, int *ncolours);
void midend_timer(midend_data *me, float tplus);
+int midend_num_presets(midend_data *me);
+void midend_fetch_preset(midend_data *me, int n,
+ char **name, game_params **params);
/*
* malloc.c
/*
* Game-specific routines
*/
+extern const char *const game_name;
game_params *default_params(void);
+int game_fetch_preset(int i, char **name, game_params **params);
void free_params(game_params *params);
+game_params *dup_params(game_params *params);
char *new_game_seed(game_params *params);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);