Emma Garside suggested that it would be nice to have a different
[sgt/puzzles] / cube.c
diff --git a/cube.c b/cube.c
index 12e3ece..2bce1bd 100644 (file)
--- a/cube.c
+++ b/cube.c
@@ -586,7 +586,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq)
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+                          game_aux_info **aux, int interactive)
 {
     struct grid_data data;
     int i, j, k, m, area, facesperclass;
@@ -868,7 +868,7 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
 {
     game_state *state = snew(game_state);
     int area;
@@ -1013,6 +1013,8 @@ static game_state *make_move(game_state *from, game_ui *ui,
     int i, j, dest, mask;
     struct solid *poly;
 
+    button = button & (~MOD_MASK | MOD_NUM_KEYPAD);
+
     /*
      * All moves are made with the cursor keys or numeric keypad.
      */
@@ -1524,13 +1526,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
 }
 
 static float game_anim_length(game_state *oldstate,
-                             game_state *newstate, int dir)
+                             game_state *newstate, int dir, game_ui *ui)
 {
     return ROLLTIME;
 }
 
 static float game_flash_length(game_state *oldstate,
-                              game_state *newstate, int dir)
+                              game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
@@ -1540,6 +1542,11 @@ static int game_wants_statusbar(void)
     return TRUE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame cube
 #endif
@@ -1573,4 +1580,5 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
 };