nestedvm_blitter_save,
nestedvm_blitter_load,
NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
- NULL, /* line_width */
+ NULL, NULL, /* line_width, line_dotted */
};
int jcallback_key_event(int x, int y, int keyval)
_fe = snew(frontend);
_fe->timer_active = FALSE;
_fe->me = midend_new(_fe, &thegame, &nestedvm_drawing, _fe);
+ if (argc > 1)
+ midend_game_id(_fe->me, argv[1]); /* ignore failure */
midend_new_game(_fe->me);
if ((n = midend_num_presets(_fe->me)) > 0) {