_fe = snew(frontend);
_fe->timer_active = FALSE;
_fe->me = midend_new(_fe, &thegame, &nestedvm_drawing, _fe);
+ if (argc > 1)
+ midend_game_id(_fe->me, argv[1]); /* ignore failure */
midend_new_game(_fe->me);
if ((n = midend_num_presets(_fe->me)) > 0) {