case s_tile:
if (sp->flags & F_TILE_ASSOC) {
space *dot = sp2dot(state, sp->x, sp->y);
- if (dot->flags & F_DOT)
+ if (dot && dot->flags & F_DOT)
*p++ = (dot->flags & F_DOT_BLACK) ? 'B' : 'W';
else
*p++ = '?'; /* association with not-a-dot. */
state = copy2;
}
}
+ sfree(posns);
}
#endif
return 0.0F;
}
+static int game_is_solved(game_state *state)
+{
+ return state->completed;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
game_redraw,
game_anim_length,
game_flash_length,
+ game_is_solved,
#ifdef EDITOR
FALSE, FALSE, NULL, NULL,
TRUE, /* wants_statusbar */