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Update doc for recent changes in Restart behaviour.
[sgt/puzzles]
/
nullgame.c
diff --git
a/nullgame.c
b/nullgame.c
index
6eb427c
..
da57bac
100644
(file)
--- a/
nullgame.c
+++ b/
nullgame.c
@@
-59,16
+59,11
@@
static game_params *dup_params(game_params *params)
return ret;
}
return ret;
}
-static
game_params *decode_params(
char const *string)
+static
void decode_params(game_params *params,
char const *string)
{
{
- game_params *ret = snew(game_params);
-
- ret->FIXME = 0;
-
- return ret;
}
}
-static char *encode_params(game_params *params)
+static char *encode_params(game_params *params
, int full
)
{
return dupstr("FIXME");
}
{
return dupstr("FIXME");
}
@@
-88,7
+83,7
@@
static char *validate_params(game_params *params)
return NULL;
}
return NULL;
}
-static char *new_game_
seed
(game_params *params, random_state *rs,
+static char *new_game_
desc
(game_params *params, random_state *rs,
game_aux_info **aux)
{
return dupstr("FIXME");
game_aux_info **aux)
{
return dupstr("FIXME");
@@
-99,12
+94,12
@@
static void game_free_aux_info(game_aux_info *aux)
assert(!"Shouldn't happen");
}
assert(!"Shouldn't happen");
}
-static char *validate_
seed(game_params *params, char *seed
)
+static char *validate_
desc(game_params *params, char *desc
)
{
return NULL;
}
{
return NULL;
}
-static game_state *new_game(game_params *params, char *
seed
)
+static game_state *new_game(game_params *params, char *
desc
)
{
game_state *state = snew(game_state);
{
game_state *state = snew(game_state);
@@
-234,9
+229,9
@@
const struct game thegame = {
dup_params,
FALSE, game_configure, custom_params,
validate_params,
dup_params,
FALSE, game_configure, custom_params,
validate_params,
- new_game_
seed
,
+ new_game_
desc
,
game_free_aux_info,
game_free_aux_info,
- validate_
seed
,
+ validate_
desc
,
new_game,
dup_game,
free_game,
new_game,
dup_game,
free_game,