draw_polygon() and draw_circle() have always had a portability
[sgt/puzzles] / pattern.c
index 66ed134..7713ffd 100644 (file)
--- a/pattern.c
+++ b/pattern.c
@@ -1,9 +1,5 @@
 /*
  * pattern.c: the pattern-reconstruction game known as `nonograms'.
- * 
- * TODO before checkin:
- * 
- *  - make some sort of stab at number-of-numbers judgment
  */
 
 #include <stdio.h>
@@ -15,9 +11,6 @@
 
 #include "puzzles.h"
 
-#define max(x,y) ( (x)>(y) ? (x):(y) )
-#define min(x,y) ( (x)<(y) ? (x):(y) )
-
 enum {
     COL_BACKGROUND,
     COL_EMPTY,
@@ -27,15 +20,17 @@ enum {
     NCOLOURS
 };
 
-#define BORDER 18
+#define PREFERRED_TILE_SIZE 24
+#define TILE_SIZE (ds->tilesize)
+#define BORDER (3 * TILE_SIZE / 4)
 #define TLBORDER(d) ( (d) / 5 + 2 )
-#define GUTTER 12
-#define TILE_SIZE 24
+#define GUTTER (TILE_SIZE / 2)
 
 #define FROMCOORD(d, x) \
         ( ((x) - (BORDER + GUTTER + TILE_SIZE * TLBORDER(d))) / TILE_SIZE )
 
 #define SIZE(d) (2*BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (d)))
+#define GETTILESIZE(d, w) ((double)w / (2.0 + (double)TLBORDER(d) + (double)(d)))
 
 #define TOCOORD(d, x) (BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (x)))
 
@@ -52,7 +47,7 @@ struct game_state {
     unsigned char *grid;
     int rowsize;
     int *rowdata, *rowlen;
-    int completed;
+    int completed, cheated;
 };
 
 #define FLASH_TIME 0.13F
@@ -66,24 +61,26 @@ static game_params *default_params(void)
     return ret;
 }
 
+static const struct game_params pattern_presets[] = {
+    {10, 10},
+    {15, 15},
+    {20, 20},
+#ifndef SLOW_SYSTEM
+    {25, 25},
+    {30, 30},
+#endif
+};
+
 static int game_fetch_preset(int i, char **name, game_params **params)
 {
     game_params *ret;
     char str[80];
-    static const struct { int x, y; } values[] = {
-        {10, 10},
-        {15, 15},
-        {20, 20},
-        {25, 25},
-        {30, 30},
-    };
-
-    if (i < 0 || i >= lenof(values))
+
+    if (i < 0 || i >= lenof(pattern_presets))
         return FALSE;
 
     ret = snew(game_params);
-    ret->w = values[i].x;
-    ret->h = values[i].y;
+    *ret = pattern_presets[i];
 
     sprintf(str, "%dx%d", ret->w, ret->h);
 
@@ -104,9 +101,8 @@ static game_params *dup_params(game_params *params)
     return ret;
 }
 
-static game_params *decode_params(char const *string)
+static void decode_params(game_params *ret, char const *string)
 {
-    game_params *ret = default_params();
     char const *p = string;
 
     ret->w = atoi(p);
@@ -118,11 +114,9 @@ static game_params *decode_params(char const *string)
     } else {
         ret->h = ret->w;
     }
-
-    return ret;
 }
 
-static char *encode_params(game_params *params)
+static char *encode_params(game_params *params, int full)
 {
     char ret[400];
     int len;
@@ -173,12 +167,8 @@ static game_params *custom_params(config_item *cfg)
 
 static char *validate_params(game_params *params)
 {
-    if (params->w <= 0 && params->h <= 0)
+    if (params->w <= 0 || params->h <= 0)
        return "Width and height must both be greater than zero";
-    if (params->w <= 0)
-       return "Width must be greater than zero";
-    if (params->h <= 0)
-       return "Height must be greater than zero";
     return NULL;
 }
 
@@ -417,6 +407,34 @@ static unsigned char *generate_soluble(random_state *rs, int w, int h)
 
         generate(rs, w, h, grid);
 
+        /*
+         * The game is a bit too easy if any row or column is
+         * completely black or completely white. An exception is
+         * made for rows/columns that are under 3 squares,
+         * otherwise nothing will ever be successfully generated.
+         */
+        ok = TRUE;
+        if (w > 2) {
+            for (i = 0; i < h; i++) {
+                int colours = 0;
+                for (j = 0; j < w; j++)
+                    colours |= (grid[i*w+j] == GRID_FULL ? 2 : 1);
+                if (colours != 3)
+                    ok = FALSE;
+            }
+        }
+        if (h > 2) {
+            for (j = 0; j < w; j++) {
+                int colours = 0;
+                for (i = 0; i < h; i++)
+                    colours |= (grid[i*w+j] == GRID_FULL ? 2 : 1);
+                if (colours != 3)
+                    ok = FALSE;
+            }
+        }
+        if (!ok)
+            continue;
+
         memset(matrix, 0, w*h);
 
         do {
@@ -448,18 +466,40 @@ static unsigned char *generate_soluble(random_state *rs, int w, int h)
     return grid;
 }
 
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_desc(game_params *params, random_state *rs,
+                          char **aux, int interactive)
 {
     unsigned char *grid;
     int i, j, max, rowlen, *rowdata;
-    char intbuf[80], *seed;
-    int seedlen, seedpos;
+    char intbuf[80], *desc;
+    int desclen, descpos;
 
     grid = generate_soluble(rs, params->w, params->h);
     max = max(params->w, params->h);
     rowdata = snewn(max, int);
 
     /*
+     * Save the solved game in aux.
+     */
+    {
+       char *ai = snewn(params->w * params->h + 2, char);
+
+        /*
+         * String format is exactly the same as a solve move, so we
+         * can just dupstr this in solve_game().
+         */
+
+        ai[0] = 'S';
+
+        for (i = 0; i < params->w * params->h; i++)
+            ai[i+1] = grid[i] ? '1' : '0';
+
+        ai[params->w * params->h + 1] = '\0';
+
+       *aux = ai;
+    }
+
+    /*
      * Seed is a slash-separated list of row contents; each row
      * contents section is a dot-separated list of integers. Row
      * contents are listed in the order (columns left to right,
@@ -469,7 +509,7 @@ static char *new_game_seed(game_params *params, random_state *rs)
      * passes, first computing the seed size and then writing it
      * out.
      */
-    seedlen = 0;
+    desclen = 0;
     for (i = 0; i < params->w + params->h; i++) {
         if (i < params->w)
             rowlen = compute_rowdata(rowdata, grid+i, params->h, params->w);
@@ -478,14 +518,14 @@ static char *new_game_seed(game_params *params, random_state *rs)
                                      params->w, 1);
         if (rowlen > 0) {
             for (j = 0; j < rowlen; j++) {
-                seedlen += 1 + sprintf(intbuf, "%d", rowdata[j]);
+                desclen += 1 + sprintf(intbuf, "%d", rowdata[j]);
             }
         } else {
-            seedlen++;
+            desclen++;
         }
     }
-    seed = snewn(seedlen, char);
-    seedpos = 0;
+    desc = snewn(desclen, char);
+    descpos = 0;
     for (i = 0; i < params->w + params->h; i++) {
         if (i < params->w)
             rowlen = compute_rowdata(rowdata, grid+i, params->h, params->w);
@@ -494,25 +534,26 @@ static char *new_game_seed(game_params *params, random_state *rs)
                                      params->w, 1);
         if (rowlen > 0) {
             for (j = 0; j < rowlen; j++) {
-                int len = sprintf(seed+seedpos, "%d", rowdata[j]);
+                int len = sprintf(desc+descpos, "%d", rowdata[j]);
                 if (j+1 < rowlen)
-                    seed[seedpos + len] = '.';
+                    desc[descpos + len] = '.';
                 else
-                    seed[seedpos + len] = '/';
-                seedpos += len+1;
+                    desc[descpos + len] = '/';
+                descpos += len+1;
             }
         } else {
-            seed[seedpos++] = '/';
+            desc[descpos++] = '/';
         }
     }
-    assert(seedpos == seedlen);
-    assert(seed[seedlen-1] == '/');
-    seed[seedlen-1] = '\0';
+    assert(descpos == desclen);
+    assert(desc[desclen-1] == '/');
+    desc[desclen-1] = '\0';
     sfree(rowdata);
-    return seed;
+    sfree(grid);
+    return desc;
 }
 
-static char *validate_seed(game_params *params, char *seed)
+static char *validate_desc(game_params *params, char *desc)
 {
     int i, n, rowspace;
     char *p;
@@ -523,10 +564,10 @@ static char *validate_seed(game_params *params, char *seed)
         else
             rowspace = params->w + 1;
 
-        if (*seed && isdigit((unsigned char)*seed)) {
+        if (*desc && isdigit((unsigned char)*desc)) {
             do {
-                p = seed;
-                while (seed && isdigit((unsigned char)*seed)) seed++;
+                p = desc;
+                while (desc && isdigit((unsigned char)*desc)) desc++;
                 n = atoi(p);
                 rowspace -= n+1;
 
@@ -536,15 +577,15 @@ static char *validate_seed(game_params *params, char *seed)
                     else
                         return "at least one row contains more numbers than will fit";
                 }
-            } while (*seed++ == '.');
+            } while (*desc++ == '.');
         } else {
-            seed++;                    /* expect a slash immediately */
+            desc++;                    /* expect a slash immediately */
         }
 
-        if (seed[-1] == '/') {
+        if (desc[-1] == '/') {
             if (i+1 == params->w + params->h)
                 return "too many row/column specifications";
-        } else if (seed[-1] == '\0') {
+        } else if (desc[-1] == '\0') {
             if (i+1 < params->w + params->h)
                 return "too few row/column specifications";
         } else
@@ -554,7 +595,7 @@ static char *validate_seed(game_params *params, char *seed)
     return NULL;
 }
 
-static game_state *new_game(game_params *params, char *seed)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
 {
     int i;
     char *p;
@@ -570,19 +611,19 @@ static game_state *new_game(game_params *params, char *seed)
     state->rowdata = snewn(state->rowsize * (state->w + state->h), int);
     state->rowlen = snewn(state->w + state->h, int);
 
-    state->completed = FALSE;
+    state->completed = state->cheated = FALSE;
 
     for (i = 0; i < params->w + params->h; i++) {
         state->rowlen[i] = 0;
-        if (*seed && isdigit((unsigned char)*seed)) {
+        if (*desc && isdigit((unsigned char)*desc)) {
             do {
-                p = seed;
-                while (seed && isdigit((unsigned char)*seed)) seed++;
+                p = desc;
+                while (desc && isdigit((unsigned char)*desc)) desc++;
                 state->rowdata[state->rowsize * i + state->rowlen[i]++] =
                     atoi(p);
-            } while (*seed++ == '.');
+            } while (*desc++ == '.');
         } else {
-            seed++;                    /* expect a slash immediately */
+            desc++;                    /* expect a slash immediately */
         }
     }
 
@@ -608,6 +649,7 @@ static game_state *dup_game(game_state *state)
            (ret->w + ret->h) * sizeof(int));
 
     ret->completed = state->completed;
+    ret->cheated = state->cheated;
 
     return ret;
 }
@@ -620,6 +662,76 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
+static char *solve_game(game_state *state, game_state *currstate,
+                       char *ai, char **error)
+{
+    unsigned char *matrix;
+    int w = state->w, h = state->h;
+    int i;
+    char *ret;
+    int done_any, max;
+    unsigned char *workspace;
+    int *rowdata;
+
+    /*
+     * If we already have the solved state in ai, copy it out.
+     */
+    if (ai)
+        return dupstr(ai);
+
+    matrix = snewn(w*h, unsigned char);
+    max = max(w, h);
+    workspace = snewn(max*3, unsigned char);
+    rowdata = snewn(max+1, int);
+
+    memset(matrix, 0, w*h);
+
+    do {
+        done_any = 0;
+        for (i=0; i<h; i++) {
+            memcpy(rowdata, state->rowdata + state->rowsize*(w+i),
+                   max*sizeof(int));
+            rowdata[state->rowlen[w+i]] = 0;
+            done_any |= do_row(workspace, workspace+max, workspace+2*max,
+                               matrix+i*w, w, 1, rowdata);
+        }
+        for (i=0; i<w; i++) {
+            memcpy(rowdata, state->rowdata + state->rowsize*i, max*sizeof(int));
+            rowdata[state->rowlen[i]] = 0;
+            done_any |= do_row(workspace, workspace+max, workspace+2*max,
+                               matrix+i, h, w, rowdata);
+        }
+    } while (done_any);
+
+    sfree(workspace);
+    sfree(rowdata);
+
+    for (i = 0; i < w*h; i++) {
+        if (matrix[i] != BLOCK && matrix[i] != DOT) {
+            sfree(matrix);
+            *error = "Solving algorithm cannot complete this puzzle";
+            return NULL;
+        }
+    }
+
+    ret = snewn(w*h+2, char);
+    ret[0] = 'S';
+    for (i = 0; i < w*h; i++) {
+       assert(matrix[i] == BLOCK || matrix[i] == DOT);
+       ret[i+1] = (matrix[i] == BLOCK ? '1' : '0');
+    }
+    ret[w*h+1] = '\0';
+
+    sfree(matrix);
+
+    return ret;
+}
+
+static char *game_text_format(game_state *state)
+{
+    return NULL;
+}
+
 struct game_ui {
     int dragging;
     int drag_start_x;
@@ -644,15 +756,36 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static game_state *make_move(game_state *from, game_ui *ui,
-                            int x, int y, int button)
+static char *encode_ui(game_ui *ui)
 {
-    game_state *ret;
+    return NULL;
+}
 
-    x = FROMCOORD(from->w, x);
-    y = FROMCOORD(from->h, y);
+static void decode_ui(game_ui *ui, char *encoding)
+{
+}
+
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+                               game_state *newstate)
+{
+}
 
-    if (x >= 0 && x < from->w && y >= 0 && y < from->h &&
+struct game_drawstate {
+    int started;
+    int w, h;
+    int tilesize;
+    unsigned char *visible;
+};
+
+static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+                           int x, int y, int button)
+{
+    button &= ~MOD_MASK;
+
+    x = FROMCOORD(state->w, x);
+    y = FROMCOORD(state->h, y);
+
+    if (x >= 0 && x < state->w && y >= 0 && y < state->h &&
         (button == LEFT_BUTTON || button == RIGHT_BUTTON ||
          button == MIDDLE_BUTTON)) {
 
@@ -675,7 +808,7 @@ static game_state *make_move(game_state *from, game_ui *ui,
         ui->drag_start_x = ui->drag_end_x = x;
         ui->drag_start_y = ui->drag_end_y = y;
 
-        return from;                   /* UI activity occurred */
+        return "";                    /* UI activity occurred */
     }
 
     if (ui->dragging && button == ui->drag) {
@@ -698,13 +831,13 @@ static game_state *make_move(game_state *from, game_ui *ui,
 
         if (x < 0) x = 0;
         if (y < 0) y = 0;
-        if (x >= from->w) x = from->w - 1;
-        if (y >= from->h) y = from->h - 1;
+        if (x >= state->w) x = state->w - 1;
+        if (y >= state->h) y = state->h - 1;
 
         ui->drag_end_x = x;
         ui->drag_end_y = y;
 
-        return from;                   /* UI activity occurred */
+        return "";                    /* UI activity occurred */
     }
 
     if (ui->dragging && button == ui->release) {
@@ -718,71 +851,111 @@ static game_state *make_move(game_state *from, game_ui *ui,
 
         for (yy = y1; yy <= y2; yy++)
             for (xx = x1; xx <= x2; xx++)
-                if (from->grid[yy * from->w + xx] != ui->state)
+                if (state->grid[yy * state->w + xx] != ui->state)
                     move_needed = TRUE;
 
         ui->dragging = FALSE;
 
         if (move_needed) {
-            ret = dup_game(from);
-            for (yy = y1; yy <= y2; yy++)
-                for (xx = x1; xx <= x2; xx++)
-                    ret->grid[yy * ret->w + xx] = ui->state;
-
-            /*
-             * An actual change, so check to see if we've completed
-             * the game.
-             */
-            if (!ret->completed) {
-                int *rowdata = snewn(ret->rowsize, int);
-                int i, len;
-
-                ret->completed = TRUE;
-
-                for (i=0; i<ret->w; i++) {
-                    len = compute_rowdata(rowdata,
-                                          ret->grid+i, ret->h, ret->w);
-                    if (len != ret->rowlen[i] ||
-                        memcmp(ret->rowdata+i*ret->rowsize, rowdata,
-                               len * sizeof(int))) {
-                        ret->completed = FALSE;
-                        break;
-                    }
-                }
-                for (i=0; i<ret->h; i++) {
-                    len = compute_rowdata(rowdata,
-                                          ret->grid+i*ret->w, ret->w, 1);
-                    if (len != ret->rowlen[i+ret->w] ||
-                        memcmp(ret->rowdata+(i+ret->w)*ret->rowsize, rowdata,
-                               len * sizeof(int))) {
-                        ret->completed = FALSE;
-                        break;
-                    }
-                }
-
-                sfree(rowdata);
-            }
-
-            return ret;
+           char buf[80];
+           sprintf(buf, "%c%d,%d,%d,%d",
+                   (char)(ui->state == GRID_FULL ? 'F' :
+                          ui->state == GRID_EMPTY ? 'E' : 'U'),
+                   x1, y1, x2-x1+1, y2-y1+1);
+           return dupstr(buf);
         } else
-            return from;               /* UI activity occurred */
+            return "";                /* UI activity occurred */
     }
 
     return NULL;
 }
 
+static game_state *execute_move(game_state *from, char *move)
+{
+    game_state *ret;
+    int x1, x2, y1, y2, xx, yy;
+    int val;
+
+    if (move[0] == 'S' && strlen(move) == from->w * from->h + 1) {
+       int i;
+
+       ret = dup_game(from);
+
+       for (i = 0; i < ret->w * ret->h; i++)
+           ret->grid[i] = (move[i+1] == '1' ? GRID_FULL : GRID_EMPTY);
+
+       ret->completed = ret->cheated = TRUE;
+
+       return ret;
+    } else if ((move[0] == 'F' || move[0] == 'E' || move[0] == 'U') &&
+       sscanf(move+1, "%d,%d,%d,%d", &x1, &y1, &x2, &y2) == 4 &&
+       x1 >= 0 && x2 >= 0 && x1+x2 <= from->w &&
+       y1 >= 0 && y2 >= 0 && y1+y2 <= from->h) {
+
+       x2 += x1;
+       y2 += y1;
+       val = (move[0] == 'F' ? GRID_FULL :
+                move[0] == 'E' ? GRID_EMPTY : GRID_UNKNOWN);
+
+       ret = dup_game(from);
+       for (yy = y1; yy < y2; yy++)
+           for (xx = x1; xx < x2; xx++)
+               ret->grid[yy * ret->w + xx] = val;
+
+       /*
+        * An actual change, so check to see if we've completed the
+        * game.
+        */
+       if (!ret->completed) {
+           int *rowdata = snewn(ret->rowsize, int);
+           int i, len;
+
+           ret->completed = TRUE;
+
+           for (i=0; i<ret->w; i++) {
+               len = compute_rowdata(rowdata,
+                                     ret->grid+i, ret->h, ret->w);
+               if (len != ret->rowlen[i] ||
+                   memcmp(ret->rowdata+i*ret->rowsize, rowdata,
+                          len * sizeof(int))) {
+                   ret->completed = FALSE;
+                   break;
+               }
+           }
+           for (i=0; i<ret->h; i++) {
+               len = compute_rowdata(rowdata,
+                                     ret->grid+i*ret->w, ret->w, 1);
+               if (len != ret->rowlen[i+ret->w] ||
+                   memcmp(ret->rowdata+(i+ret->w)*ret->rowsize, rowdata,
+                          len * sizeof(int))) {
+                   ret->completed = FALSE;
+                   break;
+               }
+           }
+
+           sfree(rowdata);
+       }
+
+       return ret;
+    } else
+       return NULL;
+}
+
 /* ----------------------------------------------------------------------
  * Drawing routines.
  */
 
-struct game_drawstate {
-    int started;
-    int w, h;
-    unsigned char *visible;
-};
-
-static void game_size(game_params *params, int *x, int *y)
+static void game_size(game_params *params, game_drawstate *ds,
+                      int *x, int *y, int expand)
 {
+    double ts;
+
+    ts = min(GETTILESIZE(params->w, *x), GETTILESIZE(params->h, *y));
+    if (expand)
+        ds->tilesize = (int)(ts + 0.5);
+    else
+        ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
+
     *x = SIZE(params->w);
     *y = SIZE(params->h);
 }
@@ -821,6 +994,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
     ds->w = state->w;
     ds->h = state->h;
     ds->visible = snewn(ds->w * ds->h, unsigned char);
+    ds->tilesize = 0;                  /* not decided yet */
     memset(ds->visible, 255, ds->w * ds->h);
 
     return ds;
@@ -855,8 +1029,8 @@ static void grid_square(frontend *fe, game_drawstate *ds,
 }
 
 static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, int dir, game_ui *ui,
-                 float animtime, float flashtime)
+                        game_state *state, int dir, game_ui *ui,
+                        float animtime, float flashtime)
 {
     int i, j;
     int x1, x2, y1, y2;
@@ -964,15 +1138,16 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
 }
 
 static float game_anim_length(game_state *oldstate,
-                             game_state *newstate, int dir)
+                             game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
 static float game_flash_length(game_state *oldstate,
-                              game_state *newstate, int dir)
+                              game_state *newstate, int dir, game_ui *ui)
 {
-    if (!oldstate->completed && newstate->completed)
+    if (!oldstate->completed && newstate->completed &&
+       !oldstate->cheated && !newstate->cheated)
         return FLASH_TIME;
     return 0.0F;
 }
@@ -982,29 +1157,39 @@ static int game_wants_statusbar(void)
     return FALSE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame pattern
 #endif
 
 const struct game thegame = {
-    "Pattern", "games.pattern", TRUE,
+    "Pattern", "games.pattern",
     default_params,
     game_fetch_preset,
     decode_params,
     encode_params,
     free_params,
     dup_params,
-    game_configure,
-    custom_params,
+    TRUE, game_configure, custom_params,
     validate_params,
-    new_game_seed,
-    validate_seed,
+    new_game_desc,
+    validate_desc,
     new_game,
     dup_game,
     free_game,
+    TRUE, solve_game,
+    FALSE, game_text_format,
     new_ui,
     free_ui,
-    make_move,
+    encode_ui,
+    decode_ui,
+    game_changed_state,
+    interpret_move,
+    execute_move,
     game_size,
     game_colours,
     game_new_drawstate,
@@ -1013,4 +1198,127 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
+    0,                                /* mouse_priorities */
 };
+
+#ifdef STANDALONE_SOLVER
+
+/*
+ * gcc -DSTANDALONE_SOLVER -o patternsolver pattern.c malloc.c
+ */
+
+#include <stdarg.h>
+
+void frontend_default_colour(frontend *fe, float *output) {}
+void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
+               int align, int colour, char *text) {}
+void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
+void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
+void clip(frontend *fe, int x, int y, int w, int h) {}
+void unclip(frontend *fe) {}
+void start_draw(frontend *fe) {}
+void draw_update(frontend *fe, int x, int y, int w, int h) {}
+void end_draw(frontend *fe) {}
+unsigned long random_upto(random_state *state, unsigned long limit)
+{ assert(!"Shouldn't get randomness"); return 0; }
+
+void fatal(char *fmt, ...)
+{
+    va_list ap;
+
+    fprintf(stderr, "fatal error: ");
+
+    va_start(ap, fmt);
+    vfprintf(stderr, fmt, ap);
+    va_end(ap);
+
+    fprintf(stderr, "\n");
+    exit(1);
+}
+
+int main(int argc, char **argv)
+{
+    game_params *p;
+    game_state *s;
+    int recurse = TRUE;
+    char *id = NULL, *desc, *err;
+    int y, x;
+    int grade = FALSE;
+
+    while (--argc > 0) {
+        char *p = *++argv;
+       if (*p == '-') {
+            fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0]);
+            return 1;
+        } else {
+            id = p;
+        }
+    }
+
+    if (!id) {
+        fprintf(stderr, "usage: %s <game_id>\n", argv[0]);
+        return 1;
+    }
+
+    desc = strchr(id, ':');
+    if (!desc) {
+        fprintf(stderr, "%s: game id expects a colon in it\n", argv[0]);
+        return 1;
+    }
+    *desc++ = '\0';
+
+    p = default_params();
+    decode_params(p, id);
+    err = validate_desc(p, desc);
+    if (err) {
+        fprintf(stderr, "%s: %s\n", argv[0], err);
+        return 1;
+    }
+    s = new_game(NULL, p, desc);
+
+    {
+       int w = p->w, h = p->h, i, j, done_any, max;
+       unsigned char *matrix, *workspace;
+       int *rowdata;
+
+       matrix = snewn(w*h, unsigned char);
+       max = max(w, h);
+       workspace = snewn(max*3, unsigned char);
+       rowdata = snewn(max+1, int);
+
+        memset(matrix, 0, w*h);
+
+        do {
+            done_any = 0;
+            for (i=0; i<h; i++) {
+               memcpy(rowdata, s->rowdata + s->rowsize*(w+i),
+                      max*sizeof(int));
+               rowdata[s->rowlen[w+i]] = 0;
+                done_any |= do_row(workspace, workspace+max, workspace+2*max,
+                                   matrix+i*w, w, 1, rowdata);
+            }
+            for (i=0; i<w; i++) {
+               memcpy(rowdata, s->rowdata + s->rowsize*i, max*sizeof(int));
+               rowdata[s->rowlen[i]] = 0;
+                done_any |= do_row(workspace, workspace+max, workspace+2*max,
+                                   matrix+i, h, w, rowdata);
+            }
+        } while (done_any);
+
+       for (i = 0; i < h; i++) {
+           for (j = 0; j < w; j++) {
+               int c = (matrix[i*w+j] == UNKNOWN ? '?' :
+                        matrix[i*w+j] == BLOCK ? '#' :
+                        matrix[i*w+j] == DOT ? '.' :
+                        '!');
+               putchar(c);
+           }
+           printf("\n");
+       }
+    }
+
+    return 0;
+}
+
+#endif