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Until now, Same Game has been the only puzzle in this collection
[sgt/puzzles]
/
cube.c
diff --git
a/cube.c
b/cube.c
index
6a867a4
..
e271ce3
100644
(file)
--- a/
cube.c
+++ b/
cube.c
@@
-157,7
+157,7
@@
enum {
enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
-#define PREFERRED_GRID_SCALE 48
.0F
+#define PREFERRED_GRID_SCALE 48
#define GRID_SCALE (ds->gridscale)
#define ROLLTIME 0.13F
#define GRID_SCALE (ds->gridscale)
#define ROLLTIME 0.13F
@@
-285,7
+285,7
@@
static void decode_params(game_params *ret, char const *string)
default: break;
}
ret->d1 = ret->d2 = atoi(string);
default: break;
}
ret->d1 = ret->d2 = atoi(string);
- while (*string && isdigit(*string)) string++;
+ while (*string && isdigit(
(unsigned char)
*string)) string++;
if (*string == 'x') {
string++;
ret->d2 = atoi(string);
if (*string == 'x') {
string++;
ret->d2 = atoi(string);
@@
-525,7
+525,7
@@
static void count_grid_square_callback(void *ctx, struct grid_square *sq)
classes[thisclass]++;
}
classes[thisclass]++;
}
-static char *validate_params(game_params *params)
+static char *validate_params(game_params *params
, int full
)
{
int classes[5];
int i;
{
int classes[5];
int i;
@@
-1452,31
+1452,28
@@
static struct bbox find_bbox(game_params *params)
return bb;
}
return bb;
}
-#define XSIZE(bb, solid) \
- ((int)(((bb).r - (bb).l + 2*(solid)->border) *
GRID_SCALE
))
-#define YSIZE(bb, solid) \
- ((int)(((bb).d - (bb).u + 2*(solid)->border) *
GRID_SCALE
))
+#define XSIZE(
gs,
bb, solid) \
+ ((int)(((bb).r - (bb).l + 2*(solid)->border) *
gs
))
+#define YSIZE(
gs,
bb, solid) \
+ ((int)(((bb).d - (bb).u + 2*(solid)->border) *
gs
))
-static void game_
size(game_params *params, game_drawstate *ds, int *x, int *y
,
-
int expand
)
+static void game_
compute_size(game_params *params, int tilesize
,
+
int *x, int *y
)
{
struct bbox bb = find_bbox(params);
{
struct bbox bb = find_bbox(params);
- float gsx, gsy, gs;
- gsx = *x / (bb.r - bb.l + 2*solids[params->solid]->border);
- gsy = *y / (bb.d - bb.u + 2*solids[params->solid]->border);
- gs = min(gsx, gsy);
-
- if (expand)
- ds->gridscale = gs;
- else
- ds->gridscale = min(gs, PREFERRED_GRID_SCALE);
+ *x = XSIZE(tilesize, bb, solids[params->solid]);
+ *y = YSIZE(tilesize, bb, solids[params->solid]);
+}
- ds->ox = (int)(-(bb.l - solids[params->solid]->border) * GRID_SCALE);
- ds->oy = (int)(-(bb.u - solids[params->solid]->border) * GRID_SCALE);
+static void game_set_size(game_drawstate *ds, game_params *params,
+ int tilesize)
+{
+ struct bbox bb = find_bbox(params);
- *x = XSIZE(bb, solids[params->solid]);
- *y = YSIZE(bb, solids[params->solid]);
+ ds->gridscale = tilesize;
+ ds->ox = (int)(-(bb.l - solids[params->solid]->border) * ds->gridscale);
+ ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale);
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@@
-1524,8
+1521,8
@@
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *newstate;
int square;
game_state *newstate;
int square;
- draw_rect(fe, 0, 0, XSIZE(
bb, state->solid), YSIZE(
bb, state->solid),
- COL_BACKGROUND);
+ draw_rect(fe, 0, 0, XSIZE(
GRID_SCALE,
bb, state->solid),
+
YSIZE(GRID_SCALE, bb, state->solid),
COL_BACKGROUND);
if (dir < 0) {
game_state *t;
if (dir < 0) {
game_state *t;
@@
-1656,7
+1653,8
@@
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
sfree(poly);
}
sfree(poly);
- draw_update(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid));
+ draw_update(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ YSIZE(GRID_SCALE, bb, state->solid));
/*
* Update the status bar.
/*
* Update the status bar.
@@
-1689,7
+1687,7
@@
static int game_wants_statusbar(void)
return TRUE;
}
return TRUE;
}
-static int game_timing_state(game_state *state)
+static int game_timing_state(game_state *state
, game_ui *ui
)
{
return TRUE;
}
{
return TRUE;
}
@@
-1722,7
+1720,7
@@
const struct game thegame = {
game_changed_state,
interpret_move,
execute_move,
game_changed_state,
interpret_move,
execute_move,
-
game
_size,
+
PREFERRED_GRID_SCALE, game_compute_size, game_set
_size,
game_colours,
game_new_drawstate,
game_free_drawstate,
game_colours,
game_new_drawstate,
game_free_drawstate,