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Subtle UI change to Mines. Although I mostly find the unified left-
[sgt/puzzles]
/
puzzles.h
diff --git
a/puzzles.h
b/puzzles.h
index
57445ab
..
e35bece
100644
(file)
--- a/
puzzles.h
+++ b/
puzzles.h
@@
-218,6
+218,10
@@
void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
char *bin2hex(const unsigned char *in, int inlen);
unsigned char *hex2bin(const char *in, int outlen);
char *bin2hex(const unsigned char *in, int inlen);
unsigned char *hex2bin(const char *in, int outlen);
+/* Sets (and possibly dims) background from frontend default colour,
+ * and auto-generates highlight and lowlight colours too. */
+void game_mkhighlight(frontend *fe, float *ret,
+ int background, int highlight, int lowlight);
/*
* version.c
/*
* version.c
@@
-265,7
+269,7
@@
struct game {
int can_configure;
config_item *(*configure)(game_params *params);
game_params *(*custom_params)(config_item *cfg);
int can_configure;
config_item *(*configure)(game_params *params);
game_params *(*custom_params)(config_item *cfg);
- char *(*validate_params)(game_params *params);
+ char *(*validate_params)(game_params *params
, int full
);
char *(*new_desc)(game_params *params, random_state *rs,
char **aux, int interactive);
char *(*validate_desc)(game_params *params, char *desc);
char *(*new_desc)(game_params *params, random_state *rs,
char **aux, int interactive);
char *(*validate_desc)(game_params *params, char *desc);
@@
-286,8
+290,9
@@
struct game {
char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
int x, int y, int button);
game_state *(*execute_move)(game_state *state, char *move);
char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
int x, int y, int button);
game_state *(*execute_move)(game_state *state, char *move);
- void (*size)(game_params *params, game_drawstate *ds, int *x, int *y,
- int expand);
+ int preferred_tilesize;
+ void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
+ void (*set_size)(game_drawstate *ds, game_params *params, int tilesize);
float *(*colours)(frontend *fe, game_state *state, int *ncolours);
game_drawstate *(*new_drawstate)(game_state *state);
void (*free_drawstate)(game_drawstate *ds);
float *(*colours)(frontend *fe, game_state *state, int *ncolours);
game_drawstate *(*new_drawstate)(game_state *state);
void (*free_drawstate)(game_drawstate *ds);