clear_game(state, 1);
ntries++;
- //generate_pass(state, rs, scratch, 10, GP_DOTS);
- //generate_pass(state, rs, scratch, 100, 0);
+ /* generate_pass(state, rs, scratch, 10, GP_DOTS); */
+ /* generate_pass(state, rs, scratch, 100, 0); */
generate_pass(state, rs, scratch, 100, GP_DOTS);
game_update_dots(state);
} else if (button == RIGHT_BUTTON) {
int px1, py1;
- px = 2*(FROMCOORD( (int)((float)x + 0.5) ));
- py = 2*(FROMCOORD( (int)((float)y + 0.5) ));
+ px = (int)(2*FROMCOORD((float)x) + 0.5);
+ py = (int)(2*FROMCOORD((float)y) + 0.5);
dot = NULL;