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In the Windows frontend, stop tab navigation from activating buttons.
[sgt/puzzles]
/
samegame.c
diff --git
a/samegame.c
b/samegame.c
index
387216d
..
f66e889
100644
(file)
--- a/
samegame.c
+++ b/
samegame.c
@@
-1362,7
+1362,7
@@
static void game_compute_size(game_params *params, int tilesize,
*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
}
*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
}
-static float *game_colours(frontend *fe,
game_state *state,
int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float);
{
float *ret = snewn(3 * NCOLOURS, float);
@@
-1608,11
+1608,6
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return TRUE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-1631,7
+1626,7
@@
static void game_print(drawing *dr, game_state *state, int tilesize)
#endif
const struct game thegame = {
#endif
const struct game thegame = {
- "Same Game", "games.samegame",
+ "Same Game", "games.samegame",
"samegame",
default_params,
game_fetch_preset,
decode_params,
default_params,
game_fetch_preset,
decode_params,
@@
-1662,7
+1657,7
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ TRUE, /* wants_statusbar */
FALSE, game_timing_state,
0, /* flags */
};
FALSE, game_timing_state,
0, /* flags */
};