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It's a new year.
[sgt/puzzles]
/
tents.c
diff --git
a/tents.c
b/tents.c
index
869ba5e
..
e5e8c6f
100644
(file)
--- a/
tents.c
+++ b/
tents.c
@@
-1810,7
+1810,7
@@
static void game_set_size(drawing *dr, game_drawstate *ds,
ds->tilesize = tilesize;
}
ds->tilesize = tilesize;
}
-static float *game_colours(frontend *fe,
game_state *state,
int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float);
{
float *ret = snewn(3 * NCOLOURS, float);
@@
-1976,7
+1976,7
@@
static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
* marginally nicer not to have the drag effects
* flickering on and off disconcertingly.
*/
* marginally nicer not to have the drag effects
* flickering on and off disconcertingly.
*/
- if (ui->drag_button >= 0)
+ if (ui
&& ui
->drag_button >= 0)
v = drag_xform(ui, x, y, v);
if (flashing && (v == TREE || v == TENT))
v = drag_xform(ui, x, y, v);
if (flashing && (v == TREE || v == TENT))
@@
-2013,11
+2013,6
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return FALSE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-2058,7
+2053,7
@@
static void game_print(drawing *dr, game_state *state, int tilesize)
#endif
const struct game thegame = {
#endif
const struct game thegame = {
- "Tents", "games.tents",
+ "Tents", "games.tents",
"tents",
default_params,
game_fetch_preset,
decode_params,
default_params,
game_fetch_preset,
decode_params,
@@
-2089,7
+2084,7
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ FALSE, /* wants_statusbar */
FALSE, game_timing_state,
0, /* flags */
};
FALSE, game_timing_state,
0, /* flags */
};