- cx = state->squares[state->current].x * GRID_SCALE + ds->ox;
- cy = state->squares[state->current].y * GRID_SCALE + ds->oy;
+ cx = (int)(state->squares[state->current].x * GRID_SCALE) + ds->ox;
+ cy = (int)(state->squares[state->current].y * GRID_SCALE) + ds->oy;
ds->ox = (int)(-(bb.l - solids[params->solid]->border) * ds->gridscale);
ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale);
}
ds->ox = (int)(-(bb.l - solids[params->solid]->border) * ds->gridscale);
ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale);
}
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,