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Small docs patch from Phil Bordelon adding more history of Sudoku.
[sgt/puzzles]
/
cube.c
diff --git
a/cube.c
b/cube.c
index
99d5bb1
..
8270f1b
100644
(file)
--- a/
cube.c
+++ b/
cube.c
@@
-1476,7
+1476,7
@@
static void game_set_size(drawing *dr, game_drawstate *ds,
ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale);
}
ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale);
}
-static float *game_colours(frontend *fe,
game_state *state,
int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float);
{
float *ret = snewn(3 * NCOLOURS, float);
@@
-1682,11
+1682,6
@@
static float game_flash_length(game_state *oldstate,
return 0.0F;
}
return 0.0F;
}
-static int game_wants_statusbar(void)
-{
- return TRUE;
-}
-
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-1736,7
+1731,7
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
game_anim_length,
game_flash_length,
FALSE, FALSE, game_print_size, game_print,
- game_wants_statusbar,
+ TRUE, /* wants_statusbar */
FALSE, game_timing_state,
0, /* flags */
};
FALSE, game_timing_state,
0, /* flags */
};