int flash_laserno, isflash;
};
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
int x, int y, int button)
{
int gx = -1, gy = -1, rangeno = -1, wouldflash = 0;