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Memory leak fix from James H.
[sgt/puzzles]
/
loopy.c
diff --git
a/loopy.c
b/loopy.c
index
34b97a2
..
488b507
100644
(file)
--- a/
loopy.c
+++ b/
loopy.c
@@
-3222,6
+3222,10
@@
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
button_char = 'y';
break;
case LINE_YES:
button_char = 'y';
break;
case LINE_YES:
+#ifdef STYLUS_BASED
+ button_char = 'n';
+ break;
+#endif
case LINE_NO:
button_char = 'u';
break;
case LINE_NO:
button_char = 'u';
break;
@@
-3236,6
+3240,10
@@
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
button_char = 'n';
break;
case LINE_NO:
button_char = 'n';
break;
case LINE_NO:
+#ifdef STYLUS_BASED
+ button_char = 'y';
+ break;
+#endif
case LINE_YES:
button_char = 'u';
break;
case LINE_YES:
button_char = 'u';
break;
@@
-3601,7
+3609,7
@@
static void game_print(drawing *dr, game_state *state, int tilesize)
game_drawstate ads, *ds = &ads;
grid *g = state->game_grid;
game_drawstate ads, *ds = &ads;
grid *g = state->game_grid;
-
game_set_size(dr, ds, NULL, tilesize)
;
+
ds->tilesize = tilesize
;
for (i = 0; i < g->num_dots; i++) {
int x, y;
for (i = 0; i < g->num_dots; i++) {
int x, y;