button_char = 'y';
break;
case LINE_YES:
+#ifdef STYLUS_BASED
+ button_char = 'n';
+ break;
+#endif
case LINE_NO:
button_char = 'u';
break;
button_char = 'n';
break;
case LINE_NO:
+#ifdef STYLUS_BASED
+ button_char = 'y';
+ break;
+#endif
case LINE_YES:
button_char = 'u';
break;
game_drawstate ads, *ds = &ads;
grid *g = state->game_grid;
- game_set_size(dr, ds, NULL, tilesize);
+ ds->tilesize = tilesize;
for (i = 0; i < g->num_dots; i++) {
int x, y;