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Sort out a bit of confusion between mouse- and keyboard-driven drags
[sgt/puzzles]
/
unfinished
/
separate.c
diff --git
a/unfinished/separate.c
b/unfinished/separate.c
index
d6542a1
..
b20cb52
100644
(file)
--- a/
unfinished/separate.c
+++ b/
unfinished/separate.c
@@
-680,6
+680,11
@@
static char *solve_game(game_state *state, game_state *currstate,
return NULL;
}
return NULL;
}
+static int game_can_format_as_text_now(game_params *params)
+{
+ return TRUE;
+}
+
static char *game_text_format(game_state *state)
{
return NULL;
static char *game_text_format(game_state *state)
{
return NULL;
@@
-790,6
+795,11
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-804,11
+814,11
@@
static void game_print(drawing *dr, game_state *state, int tilesize)
}
#ifdef COMBINED
}
#ifdef COMBINED
-#define thegame
nullgam
e
+#define thegame
separat
e
#endif
const struct game thegame = {
#endif
const struct game thegame = {
- "
Null Gam
e", NULL, NULL,
+ "
Separat
e", NULL, NULL,
default_params,
game_fetch_preset,
decode_params,
default_params,
game_fetch_preset,
decode_params,
@@
-823,7
+833,7
@@
const struct game thegame = {
dup_game,
free_game,
FALSE, solve_game,
dup_game,
free_game,
FALSE, solve_game,
- FALSE, game_text_format,
+ FALSE, game_
can_format_as_text_now, game_
text_format,
new_ui,
free_ui,
encode_ui,
new_ui,
free_ui,
encode_ui,
@@
-838,6
+848,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
FALSE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,