Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / unfinished / separate.c
index d6542a1..ee9c830 100644 (file)
@@ -680,6 +680,11 @@ static char *solve_game(game_state *state, game_state *currstate,
     return NULL;
 }
 
+static int game_can_format_as_text_now(game_params *params)
+{
+    return TRUE;
+}
+
 static char *game_text_format(game_state *state)
 {
     return NULL;
@@ -713,8 +718,8 @@ struct game_drawstate {
     int FIXME;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(game_state *state, game_ui *ui,
+                            const game_drawstate *ds, int x, int y, int button)
 {
     return NULL;
 }
@@ -790,6 +795,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_status(game_state *state)
+{
+    return 0;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -804,11 +814,11 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 }
 
 #ifdef COMBINED
-#define thegame nullgame
+#define thegame separate
 #endif
 
 const struct game thegame = {
-    "Null Game", NULL, NULL,
+    "Separate", NULL, NULL,
     default_params,
     game_fetch_preset,
     decode_params,
@@ -823,7 +833,7 @@ const struct game thegame = {
     dup_game,
     free_game,
     FALSE, solve_game,
-    FALSE, game_text_format,
+    FALSE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,
@@ -838,6 +848,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,