if (col == prevrowcol) {
if (dir == 2-prevdir)
continue; /* undoes last move */
- else if ((nrepeats+1)*2 > h)
+ else if (dir == prevdir && (nrepeats+1)*2 > h)
continue; /* makes fewer moves */
}
slide_col_int(w, h, tiles, 1 - dir, col);
if (row == prevrowcol) {
if (dir == 4-prevdir)
continue; /* undoes last move */
- else if ((nrepeats+1)*2 > w)
+ else if (dir == prevdir && (nrepeats+1)*2 > w)
continue; /* makes fewer moves */
}
slide_row_int(w, h, tiles, 2 - dir, row);
sfree(state);
}
-static game_state *solve_game(game_state *state, game_aux_info *aux,
- char **error)
+static game_state *solve_game(game_state *state, game_state *currstate,
+ game_aux_info *aux, char **error)
{
game_state *ret;