*randseedsize = sizeof(time_t);
}
+static void savefile_write(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ int ret;
+
+ ret = fread(buf, 1, len, fp);
+ return (ret == len);
+}
+
/* ----------------------------------------------------------------------
* Tiny extension to NSMenuItem which carries a payload of a `void
* *', allowing several menu items to invoke the same message but
- (void)activateTimer;
- (void)deactivateTimer;
- (void)setStatusLine:(char *)text;
+- (void)resizeForNewGameParams;
@end
@implementation MyImageView
last_time = now;
}
+- (void)showError:(char *)message
+{
+ NSAlert *alert;
+
+ alert = [[[NSAlert alloc] init] autorelease];
+ [alert addButtonWithTitle:@"Bah"];
+ [alert setInformativeText:[NSString stringWithCString:message]];
+ [alert beginSheetModalForWindow:self modalDelegate:nil
+ didEndSelector:nil contextInfo:nil];
+}
+
- (void)newGame:(id)sender
{
[self processButton:'n' x:-1 y:-1];
{
midend_restart_game(me);
}
+- (void)saveGame:(id)sender
+{
+ NSSavePanel *sp = [NSSavePanel savePanel];
+
+ if ([sp runModal] == NSFileHandlingPanelOKButton) {
+ const char *name = [[sp filename] cString];
+
+ FILE *fp = fopen(name, "w");
+
+ if (!fp) {
+ [self showError:"Unable to open save file"];
+ return;
+ }
+
+ midend_serialise(me, savefile_write, fp);
+
+ fclose(fp);
+ }
+}
+- (void)loadSavedGame:(id)sender
+{
+ NSOpenPanel *op = [NSOpenPanel openPanel];
+
+ [op setAllowsMultipleSelection:NO];
+
+ if ([op runModalForTypes:nil] == NSOKButton) {
+ const char *name = [[[op filenames] objectAtIndex:0] cString];
+ char *err;
+
+ FILE *fp = fopen(name, "r");
+
+ if (!fp) {
+ [self showError:"Unable to open saved game file"];
+ return;
+ }
+
+ err = midend_deserialise(me, savefile_read, fp);
+
+ fclose(fp);
+
+ if (err) {
+ [self showError:err];
+ return;
+ }
+
+ [self resizeForNewGameParams];
+ }
+}
- (void)undoMove:(id)sender
{
[self processButton:'u' x:-1 y:-1];
- (void)solveGame:(id)sender
{
char *msg;
- NSAlert *alert;
msg = midend_solve(me);
- if (msg) {
- alert = [[[NSAlert alloc] init] autorelease];
- [alert addButtonWithTitle:@"Bah"];
- [alert setInformativeText:[NSString stringWithCString:msg]];
- [alert beginSheetModalForWindow:self modalDelegate:nil
- didEndSelector:nil contextInfo:nil];
- }
+ if (msg)
+ [self showError:msg];
}
- (BOOL)validateMenuItem:(NSMenuItem *)item
* Drawing routines called by the midend.
*/
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour)
+ int fillcolour, int outlinecolour)
{
NSBezierPath *path = [NSBezierPath bezierPath];
int i;
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
- assert(colour >= 0 && colour < fe->ncolours);
- [fe->colours[colour] set];
-
for (i = 0; i < npoints; i++) {
NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
if (i == 0)
[path closePath];
- if (fill)
+ if (fillcolour >= 0) {
+ assert(fillcolour >= 0 && fillcolour < fe->ncolours);
+ [fe->colours[fillcolour] set];
[path fill];
- else
- [path stroke];
+ }
+
+ assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
+ [fe->colours[outlinecolour] set];
+ [path stroke];
+}
+void draw_circle(frontend *fe, int cx, int cy, int radius,
+ int fillcolour, int outlinecolour)
+{
+ NSBezierPath *path = [NSBezierPath bezierPath];
+
+ [[NSGraphicsContext currentContext] setShouldAntialias:YES];
+
+ [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
+ radius:radius startAngle:0.0 endAngle:360.0];
+
+ [path closePath];
+
+ if (fillcolour >= 0) {
+ assert(fillcolour >= 0 && fillcolour < fe->ncolours);
+ [fe->colours[fillcolour] set];
+ [path fill];
+ }
+
+ assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
+ [fe->colours[outlinecolour] set];
+ [path stroke];
}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
{
[string drawAtPoint:point withAttributes:attr];
}
+struct blitter {
+ int w, h;
+ int x, y;
+ NSImage *img;
+};
+blitter *blitter_new(int w, int h)
+{
+ blitter *bl = snew(blitter);
+ bl->x = bl->y = -1;
+ bl->w = w;
+ bl->h = h;
+ bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
+ [bl->img setFlipped:YES];
+ return bl;
+}
+void blitter_free(blitter *bl)
+{
+ [bl->img release];
+ sfree(bl);
+}
+void blitter_save(frontend *fe, blitter *bl, int x, int y)
+{
+ [fe->image unlockFocus];
+ [bl->img lockFocus];
+ [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h)
+ fromRect:NSMakeRect(x, y, bl->w, bl->h)
+ operation:NSCompositeCopy fraction:1.0];
+ [bl->img unlockFocus];
+ [fe->image lockFocus];
+ bl->x = x;
+ bl->y = y;
+}
+void blitter_load(frontend *fe, blitter *bl, int x, int y)
+{
+ if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
+ x = bl->x;
+ y = bl->y;
+ }
+ [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h)
+ fromRect:NSMakeRect(0, 0, bl->w, bl->h)
+ operation:NSCompositeCopy fraction:1.0];
+}
void draw_update(frontend *fe, int x, int y, int w, int h)
{
[fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
[NSApp setAppleMenu: menu];
menu = newsubmenu([NSApp mainMenu], "File");
+ item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
+ item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));