#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
const char *const game_name = "Null Game";
+const char *const game_winhelp_topic = NULL;
const int game_can_configure = FALSE;
enum {
return ret;
}
+game_params *decode_params(char const *string)
+{
+ game_params *ret = snew(game_params);
+
+ ret->FIXME = 0;
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ return dupstr("FIXME");
+}
+
config_item *game_configure(game_params *params)
{
return NULL;
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, game_ui *ui,
+ game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
{
/*
draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
}
-float game_anim_length(game_state *oldstate, game_state *newstate)
+float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
{
return 0.0F;
}
-float game_flash_length(game_state *oldstate, game_state *newstate)
+float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
{
return 0.0F;
}