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Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
[sgt/puzzles]
/
nullgame.c
diff --git
a/nullgame.c
b/nullgame.c
index
a071971
..
da57bac
100644
(file)
--- a/
nullgame.c
+++ b/
nullgame.c
@@
-59,16
+59,11
@@
static game_params *dup_params(game_params *params)
return ret;
}
return ret;
}
-static
game_params *decode_params(
char const *string)
+static
void decode_params(game_params *params,
char const *string)
{
{
- game_params *ret = snew(game_params);
-
- ret->FIXME = 0;
-
- return ret;
}
}
-static char *encode_params(game_params *params)
+static char *encode_params(game_params *params
, int full
)
{
return dupstr("FIXME");
}
{
return dupstr("FIXME");
}
@@
-88,17
+83,23
@@
static char *validate_params(game_params *params)
return NULL;
}
return NULL;
}
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_desc(game_params *params, random_state *rs,
+ game_aux_info **aux)
{
return dupstr("FIXME");
}
{
return dupstr("FIXME");
}
-static char *validate_seed(game_params *params, char *seed)
+static void game_free_aux_info(game_aux_info *aux)
+{
+ assert(!"Shouldn't happen");
+}
+
+static char *validate_desc(game_params *params, char *desc)
{
return NULL;
}
{
return NULL;
}
-static game_state *new_game(game_params *params, char *
seed
)
+static game_state *new_game(game_params *params, char *
desc
)
{
game_state *state = snew(game_state);
{
game_state *state = snew(game_state);
@@
-121,6
+122,17
@@
static void free_game(game_state *state)
sfree(state);
}
sfree(state);
}
+static game_state *solve_game(game_state *state, game_aux_info *aux,
+ char **error)
+{
+ return NULL;
+}
+
+static char *game_text_format(game_state *state)
+{
+ return NULL;
+}
+
static game_ui *new_ui(game_state *state)
{
return NULL;
static game_ui *new_ui(game_state *state)
{
return NULL;
@@
-217,11
+229,14
@@
const struct game thegame = {
dup_params,
FALSE, game_configure, custom_params,
validate_params,
dup_params,
FALSE, game_configure, custom_params,
validate_params,
- new_game_seed,
- validate_seed,
+ new_game_desc,
+ game_free_aux_info,
+ validate_desc,
new_game,
dup_game,
free_game,
new_game,
dup_game,
free_game,
+ FALSE, solve_game,
+ FALSE, game_text_format,
new_ui,
free_ui,
make_move,
new_ui,
free_ui,
make_move,