return errs;
}
+static int find_in_sequence(digit *seq, int len, digit n)
+{
+ int i;
+
+ for (i = 0; i < len; i++)
+ if (seq[i] == n)
+ return i;
+
+ assert(!"Should never get here");
+ return -1;
+}
+
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
}
if (IS_CURSOR_MOVE(button)) {
- move_cursor(button, &ui->hx, &ui->hy, w, w, 0);
+ int cx = find_in_sequence(state->sequence, w, ui->hx);
+ int cy = find_in_sequence(state->sequence, w, ui->hy);
+ move_cursor(button, &cx, &cy, w, w, 0);
+ ui->hx = state->sequence[cx];
+ ui->hy = state->sequence[cy];
ui->hshow = ui->hcursor = 1;
return "";
}