int flash_laserno, isflash;
};
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
int x, int y, int button)
{
int gx = -1, gy = -1, rangeno = -1, wouldflash = 0;
if (CAN_REVEAL(state)) {
int outline = (ui->cur_visible && ui->cur_x == 0 && ui->cur_y == 0)
? COL_CURSOR : COL_BALL;
- clip(dr, TODRAW(0), TODRAW(0), TILE_SIZE-1, TILE_SIZE-1);
+ clip(dr, TODRAW(0)-1, TODRAW(0)-1, TILE_SIZE+1, TILE_SIZE+1);
draw_circle(dr, TODRAW(0) + ds->crad, TODRAW(0) + ds->crad, ds->crad,
outline, outline);
draw_circle(dr, TODRAW(0) + ds->crad, TODRAW(0) + ds->crad, ds->crad-2,
COL_BUTTON, COL_BUTTON);
unclip(dr);
} else {
- draw_rect(dr, TODRAW(0), TODRAW(0),
- TILE_SIZE-1, TILE_SIZE-1, COL_BACKGROUND);
+ draw_rect(dr, TODRAW(0)-1, TODRAW(0)-1,
+ TILE_SIZE+1, TILE_SIZE+1, COL_BACKGROUND);
}
draw_update(dr, TODRAW(0), TODRAW(0), TILE_SIZE, TILE_SIZE);
ds->reveal = state->reveal;