Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / range.c
diff --git a/range.c b/range.c
index afb2de6..43231d9 100644 (file)
--- a/range.c
+++ b/range.c
@@ -1206,14 +1206,13 @@ static char *game_text_format(game_state *state)
 struct game_ui {
     puzzle_size r, c; /* cursor position */
     unsigned int cursor_show: 1;
-    unsigned int cheated: 1;
 };
 
 static game_ui *new_ui(game_state *state)
 {
     struct game_ui *ui = snew(game_ui);
     ui->r = ui->c = 0;
-    ui->cursor_show = ui->cheated = FALSE;
+    ui->cursor_show = FALSE;
     return ui;
 }
 
@@ -1224,12 +1223,11 @@ static void free_ui(game_ui *ui)
 
 static char *encode_ui(game_ui *ui)
 {
-    return dupstr(ui->cheated ? "1" : "0");
+    return NULL;
 }
 
 static void decode_ui(game_ui *ui, char *encoding)
 {
-    ui->cheated = (*encoding == '1');
 }
 
 typedef struct drawcell {
@@ -1250,7 +1248,7 @@ struct game_drawstate {
 #define COORD(x) ((x) * TILESIZE + BORDER)
 #define FROMCOORD(x) (((x) - BORDER) / TILESIZE)
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
                             int x, int y, int button)
 {
     enum {none, forwards, backwards, hint};
@@ -1330,7 +1328,14 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
             ret = nfmtstr(40, "%c,%d,%d",
                           buf->colour == M_BLACK ? 'B' : 'W',
                           buf->square.r, buf->square.c);
-            ui->cheated = TRUE; /* you are being naughty ;-) */
+            /* We used to set a flag here in the game_ui indicating
+             * that the player had used the hint function. I (SGT)
+             * retired it, on grounds of consistency with other games
+             * (most of these games will still flash to indicate
+             * completion if you solved and undid it, so why not if
+             * you got a hint?) and because the flash is as much about
+             * checking you got it all right than about congratulating
+             * you on a job well done. */
         }
         sfree(buf);
         return ret;
@@ -1466,7 +1471,6 @@ failure:
 static void game_changed_state(game_ui *ui, game_state *oldstate,
                                game_state *newstate)
 {
-    if (newstate->has_cheated) ui->cheated = TRUE;
 }
 
 static float game_anim_length(game_state *oldstate, game_state *newstate,
@@ -1480,7 +1484,7 @@ static float game_anim_length(game_state *oldstate, game_state *newstate,
 static float game_flash_length(game_state *from, game_state *to,
                                int dir, game_ui *ui)
 {
-    if (!from->was_solved && to->was_solved && !ui->cheated)
+    if (!from->was_solved && to->was_solved && !to->has_cheated)
         return FLASH_TIME;
     return 0.0F;
 }