Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / nullgame.c
index 9e99109..5a0ba42 100644 (file)
@@ -161,7 +161,7 @@ struct game_drawstate {
     int FIXME;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
                            int x, int y, int button)
 {
     return NULL;